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You can spawn walls and chests practically inside other things; a chest right near a shadow manipulator, walls around your firepit to make a large "furnace", etc. 

 

For William 2, I'm adding a craftable stove, and I want it to work like this. However, no matter what I do, it won't work. Is it somethignt o do with the fueled component, the cooker component, the burnable component? I thought it may have been physics, but after making the "local function fn(Sim)" identical to the chest (save the custom build and above components), the stove still refuses to let me build it near anything.

I want it to work like this mainly so it can be crafted as an "attachment" to the house, making the house give William more sanity while he sleeps in it. Or, if there is no house, a bit of a sanity boost while outside at night, s it provides sanity while lit.

 

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